Wednesday 26 December 2007

Dynamic Interactive Painting

Hey everyone hope you had a good Christmas.

Over the past two weeks I've been trying to collect all my research to work out a final idea for this project. I've had a few different ideas ranging from an installation giving
interactors an experience similar to the Synesthesia syndrome, to an interactive piece working as a chain where interactors form a story by engaging and reacting to previous interactors actions. However the more I tried to visualise these ideas as actual pieces giving users interactive experiences, the more I disliked them and felt stuck. So it took me a while of going through lots of different thought before I finally cracked it. I think I am now getting somewhere with an idea of an interactive installation in the form of a dynamic paint by numbers.
Interactors will be drawing (on different computers) parts of a huge image. A small piece from a larger image (divided into individual parts in a grid) is given to them to copy in their own style. Every time an interactor has finished drawing their piece it is automatically uploaded onto the large image. The gradually changing large image is projected onto a wall in a public space to give members of the public a sense of a fixed artwork yet with dynamic movement from the continually changing gridded parts within the image. To ensure that movement is always taking place, the already existing individual parts will be continuously looped at random times.
This will only be a proposal for an installation as it would be technically difficult to make in the short time given.
More description will follow.

























I remember helping out students at
Northbrook College with this huge painting which works on the same principle except from being painted in real life not on a computer. This was what inspired me to this idea.

The original image used for this work was from Chuck Close website http://chuckclose.com/

I also found this site inspiring: http://www.chuckclose.coe.uh.edu/

The projected painting would look a little bit like this:

3 comments:

M said...

have a look at the latest version of brighton's vacuum magazine. an article in there on synesthesia and some information on interactivity too.

Mike Blow said...

Hi Sita,

As we discussed on Monday the real home of this kind of project is up on the web, where you can get many people's input and use a database to store the images they create.

However you might be able to make a simpler version as a flash or processing application, using perhaps 9 squares. For this you wouldn't need a database, just present the image split into squares on one side of the screen and have a paint area on the other side. The user clicks on a square of the main image, that square comes up in the paint editor, the user fills areas of the image using the paint fill tool, clicks on a button when they are done and the square is added back into the main image with the new colours.

Although this falls short of the full idea, it shows the principle. Be great if you could make it - but if not, make sure you present a good screen based demo. Its a nice idea. You have good research too - make sure those art history refences are in your 500 words!

Mike

M said...

Following our conversation just now:

1) Great idea with plenty of precedents. Make sure you refer to and are aware of these. Some already you have included in your research:
• Pointillism
• Impressionism
• Optical mixing
• Surrealist games
• Collaborative on-line games

2) Make decisions about exactly how this system should work
• Users can change colour only
• Users can move forms, change outlines
• Points of contact with other sections remain static
• Roll-over frequency if sections do roll-over
• What images/paintings/photos?
• What can users see: the whole image, parts of it, only theor own piece?
• Are changes registered as they are being made or afterwards on batch basis?
• And more

3) Consider further the spectator experience versus the author experience. What is the reason for this? Who are the audience? Will it be entertaining or thought provoking?

4) Pay attention to how you present this. Should be easy to simulate or prove your concept through the use of Flash interaction or by making a video/animation of an image changing.