Wednesday 28 November 2007

Idea Generating Exercises - answers to Carolyn Hadler Miller text.

1. What traditional ritual have you participated in, or are you aware of, that reminds you in some way of an interactive narrative? What is it about this ritual that you think is like a computerized interactive experience?

If Guy Fawkes Night can be considered a traditional ritual then it seems a good example of an event that could be
compared with an interactive experience in a multi player online game. In Lewes each year on the fifth of November people celebrate the night by dressing up in old costumes and participating in the big procession parading through the small town. Bonfires and fireworks are used as a reminder of the big gunpowder plot that nearly killed the English parliament and King James 1 in 1605 . The big theatrical show taking place throughout the evening follows certain traditional rituals that brings people together with a sense of social belonging, importance and common goal similar to players in online games.












2. What game or sport have you played that you think could be adapted to a work of interactive entertainment? what would remain the same, what would have to be changed, and in what way?

I remember a game I used to play when I was a kid named 'I declare war', this was an outdoor game with chalk. A big round circle was drawn on the ground, the circle was divided into even parts, one for each number of players. Each player represented a different country and had a part which was there land. One player would through a ball in the air and say 'I declare war against....Italy' the player representing Italy had to catch the ball and say STOP whilst everyone else ran away from the circle. When stop was called out everyone had to stop and stay where they were. The player who had caught the ball chose the nearest other player and took 3 steps towards this other player as well as a spit, where the spit landed he could see if he could reach the other player from here and if so he was aloud to try and take some of this players land by standing on one leg in the centre of the circle and drawing as big a piece of land as possible out of the other persons land and naming it Italy. The idea was to get as much land off the others as well as keeping your own. Who ever had the most land at the end of the game had won.
I think this is typical example of an old game that has many ideas

now used in an interactive games. In fact the game Risk, which is both a board game and a computer game draws on similar ideas. Claiming the oppositions territories.

3. What work of traditional storytelling (a novel, a play, a movie, or even a comic book) have you read or seen that contains a narrative technique that could be applied to a work of digital entertainment? What is this technique, and how could it be used?

The Smartest Kid on Earth by Chris Ware is a comic book that uses clever techniques to engage the reader at a much deeper level. Colours and various grids are used to hump through the story in a way that is much more like a in a film. When ever the background is red the main character Jimmy is feeling anxious. I theink this form of narrative technique
could be applied to a film or game.




















5. Can you think of any work of traditional entertainment (poem, short story, novel, play, movie, TV show, etc.) that breaks the "fourth wall"? Describe how the fourth wall is broken in this work. Could the fourth wall be broken in a similar way in an interactive work? Why or why not?

Lars Von Triers - The Five Obstructions is an experimental film. Lars Von Trier challenged his mentor Jorgen Leth, to a one-of-a-kind director's game: von Trier gives Leth rules, or obstructions, by which Leth would have to remake his own 1967 short film "The Perfect Human"--five times.
I think this film breaks the fourth wall as it lets t
he viewer not only see how this film is made, but almost makes the viewer feel as if he/she has been part of making this film due to the way the film is styled as a documentary emotionally engaging the viewer in the same journey as leth is taking. Besides Leth and Trier dosn't know any more than the viewer what the outcome is going to be. Brilliant piece of work in my opinion, everyone should watch this.

http://worldfilm.about.com/od/scandinavianfilm/fr/5obstructions.htm


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